Lycen

Description:
  • Strength 11 (+0)
    • Dexterity 19 (+4)
    • Constitution 10 (+0)
    • Intelligence 13 (+1)
    • Wisdom 10 (+0)
    • Charisma 8 (-1)

Size: Medium

Height: 4’ 10” Weight: 110 lb Eyes: Blue Hair: Light Brown Skin: Light

Total Hit Points: 18 Speed: 30 feet Armor Class: 16 = 10 + 2 [leather] + 4 [dexterity] Touch AC: 14 Flat-footed: 12 Initiative modifier: + 4 = + 4 [dexterity] Fortitude save: + 1 = 1 [base] Reflex save: + 7 = 3 [base] + 4 [dexterity] Will save: + 1 = 1 [base] Attack (handheld): + 2 = 2 [base] Attack (missile): + 6 = 2 [base] + 4 [dexterity] Grapple check: + 2 = 2 [base] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 38 lb. or less 39-76 lb. 77-115 lb. 115 lb. 230 lb. 575 lb. Languages: Common Elven (? 1 more) Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.] Feats: Improved Unarmed Strike Point Blank Shot Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 10 = +4 + 4 + 2 [tumble] Bluff Cha -1 = -1 Climb Str* 0 = +0 Concentration Con 0 = +0 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha -1 = -1 Disable Device Int 6 = +1 + 5 Disguise Cha -1 = -1 Escape Artist Dex* 10 = +4 + 6 Forgery Int 1 = +1 Gather Information Cha -1 = -1 Heal Wis 0 = +0 Hide Dex* 10 = +4 + 6 Intimidate Cha -1 = -1 Jump Str* 7 = +0 + 5 + 2 [tumble] Listen Wis 5 = +0 + 3 + 2 [elf] Move Silently Dex* 10 = +4 + 6 Open Lock Dex 8 = +4 + 4 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 4 = +4 Search Int 5 = +1 + 2 + 2 [elf] Sense Motive Wis 0 = +0 Spot Wis 3 = +0 + 1 + 2 [elf] Survival Wis 0 = +0 Swim Str* 0 = +0 Tumble Dex 12 = +4 + 6 + 2 [jump] Use Rope Dex 4 = +4 Read Lips Int 2 = 1 + 1 Pick Pocket Dex 9 = 4 + 5
  • = check penalty for wearing armor Escape Artist >=5 ranks gives + 2 on use rope checks for bindings. Elf • + 2 dexterity / -2 constitution (already included)

• Immune to magical sleep

• + 2 racial bonus to saves vs. enchantments

• Low-light vision

• Proficient with longsword, rapier, longbow & shortbow

• + 2 racial bonus on listen, search, and spot checks

Rogue • Sneak Attack +2d6

• Trapfinding

• Evasion (level 2)

• Trap Sense (level 3)

• Uncanny Dodge (level 4)

• Improved Uncanny Dodge (level 8)

• Special Abilities (choices begin at 10th level) Level 1: Rogue 6 Level 2: Rogue 6 Level 3: Rogue 4

Class    HP rolled

Lycen’s Equipment: 20 lb 6 lb 2 lb 5 lb

4 lb 1 lb 10 lb 1 lb 1 lb
50 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Backpack Bedroll Candle Grappling hook Pouch x1 Rope (50’, hempen) x1 Whetstone Thieves’ tools

Total More about Lycen:

Bio:

Born in the elven city of Suldonessaller, located in the Wealdath Woods in the realm of Faerûn. It is a city built in the tree tops; however, from a young age Lycen knew that it was not where he wished to live his long life. Not blessed with good looks or much direct influence over those around him, Lycen quickly devoted his life to the arts of deception and agility. He’d practice long hours mastering the skills of hiding, pilfering small items of no importance for practice. However, after nearly 125 years of abiding endless teasing and physical intimidation at the hand of Elven peers (who devoted their lives to more traditional practices), he set out to make his way in the world of the Humans. The logical choice was the city of Mosstone, located just outside the Wealdath woods. Here, Lycen scraped by for a few years until luck changed. By chance, he was introduced to one of the more influential persons of the Mosstone underworld: Kael Moonchild. He is a sorcerer who, like Lycen himself, is making his way through the world by unconventional means.

Lycen

Degos of Mosstone sethedw