Treespeaker of Wealdath

Description:

Treespeaker of Wealdath Male Treant 12 / Druid 2 / Ranger 2 True Neutral

  • Strength 35 (+12)
  • Dexterity 10 (+0)
  • Constitution 25 (+7)
  • Intelligence 15 (+2)
  • Wisdom 21 (+5)
  • Charisma 14 (+2)

Size: Huge Skin: Brown

Total Hit Points: 134 Speed: 30 feet Armor Class: 20 = 10 -1 [large] -2 [huge] +13 [natural] Touch AC: 7 Flat-footed: 20 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +20 = 11 [base] +7 [constitution] +2 [great fortitude] Reflex save: +5 = 5 [base] Will save: +10 = 5 [base] +5 [wisdom] Attack (handheld): +17/+12 = 8 [base] +12 [strength] -1 [large] -2 [huge] Attack (unarmed): +17/+12 = 8 [base] +12 [strength] -1 [large] -2 [huge] Attack (missile): +5/+0 = 8 [base] -1 [large] -2 [huge] Grapple check: +32/+27 = 8 [base] +12 [strength] +4 [large] +8 [huge] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 4265 or less 4266-8531 lb. 8532-12800 lb. 6400 lb. 12800 lb. 12800 lb. 25600 lb. 32000 lb. 64000 lb. Languages: Common Druidic Spiritfolk Dwarven Elven Sylvan Treant (? 0.5 more) Greatclub [2d8, crit x2, 16 lb, two-handed, bludgeoning] Feats: Great Fortitude Improved Critical x1 Weapon(s): Power Attack Track [free to rangers] Two-Weapon Fighting [ranger two-weapon track] Maximize Spell Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 0 = +0 Bluff Cha 2 = +2 Climb Str* 12 = +12 Concentration Con 7 = +7 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 0 = +0 Forgery Int 2 = +2 Gather Information Cha 2 = +2 Handle Animal Cha 11 = +2 +9 Heal Wis 15 = +5 +10 Hide Dex* -12 = +0 -4 [large] -8 [huge] Intimidate Cha 12 = +2 +10 Jump Str* 12 = +12 Knowledge (nature) Int 18 = +2 +14 +2 [druid] Listen Wis 5 = +5 Move Silently Dex* 0 = +0 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 2 = +0 +2 [handle animal] Search Int 2 = +2 Sense Motive Wis 5 = +5 Spot Wis 5 = +5 Survival Wis 7 = +5 +2 [druid] Swim Str** 12 = +12 Use Rope Dex 0 = +0
  • = check penalty for wearing armor This character also has 2.5 ranks in Speak Languages. Handle Animal >=5 ranks gives +2 on wild empathy checks. Know Nature >=5 ranks gives +2 on survival checks above ground. Zero-level Druid spells: 4 per day

First-level Druid spells: 4 (2+2) per day

Treant: • Tree shepherds, Plant type; +16 on hide checks in the forest; low-light vision, speak their own Treant language; low-light vision; monster class skills are craft, hide, intimidate, knowledge (all), listen, profession, sense motive, spot, and survival.

• Level 1: First hit die; +2 dex, +2 int; +4 natural armor

• Level 2: Second hit die; +2 str, +2 con

• Level 3: +2 str, +2 con

• Level 4: Third hit die; +6 natural armor, +2 str, +2 wis

• Level 5: +2 str, +2 con, +8 natural armor

• Level 6: Fourth hit die; Large size, face 10 feet, reach 10 feet, fire vulnerability (-10 on saves, if no save double damage), +2 str, -2 dex

• Level 7: trample (small), double damage against objects

• Level 8: Fifth hit die; Animate trees (1), +2 str, +2 cha, Damage reduction 5/slashing

• Level 9: +10 natural armor, +2 str, +2 wis

• Level 10: Sixth hit die; +2 str, +2 con

• Level 11: Animate trees (2), +2 con, +13 natural armor

• Level 12: Seventh hit die; Huge size, face 15 feet, reach 15 feet, +2 str, -2 dex, trample (medium-size), DR 10/slashing

Plant: • Immune to mind-affecting effects, poison, sleep, paralysis, stunning, polymorphing, lycanthropy, and critical hits.

• Probably do not become undead.

Druid: • Spontaneous Casting (summon nature’s ally)

• Animal Companion

• +2 on Knowledge (nature) and Survival (already included)

• Wild Empathy

• Woodland Stride (level 2)

• Trackless Step (level 3)

• Resist Nature’s Lure (level 4)

• Wild Shape (level 5)

• Venom Immunity (level 9)

• A Thousand Faces (level 13)

• Timeless Body (level 15)

• High wisdom gains bonus spells daily

Ranger: • Favored enemies

• Track as bonus feat (already included)

• Combat Style

• Endurance

• Wild empathy (roll level + charisma bonus)

• Endurance (level 3)

• Animal Companion (level 4)

• Woodland Stride (level 7)

• Swift Tracker (level 8)

• Evasion (level 9)

• Camouflage (level 13)

• Hide in Plain Sight (level 17)

• High wisdom gains bonus spells daily Favored Enemies: • Outsiders (evil) +2 This ranger chose the two-weapon combat track. Level 1: Treant 8 Level 2: Treant 3 Level 3: Treant 0 Level 4: Treant 8 Level 5: Treant 0 Level 6: Treant 6 +1 to wisdom Level 7: Treant 0 Level 8: Treant 1 Level 9: Treant 0 Level 10: Treant 4 Level 11: Treant 0 Level 12: Treant 5 Level 13: Druid 7 +1 to strength Level 14: Druid 6 Level 15: Ranger 5 Level 16: Ranger 4

Class    HP rolled
Bio:

Treespeaker of Wealdath

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